Showing posts with label stealth. Show all posts
Showing posts with label stealth. Show all posts

Monday, October 22, 2012

Resident Evil 6 Review


These two look familiar...

Zombies, zombies, & even more zombies! This is just only a fraction of what the latest iteration of the “Resident Evil” franchise throws at you in an attempt to separate you from the undead.

“Resident Evil 6” is by far the most ambitious of the whole series. Sporting not one, not two, but four different campaigns to play through, each with their own style

The question is though, with four different campaigns, is it enough content to make the game a great one?
The answer is a yes and no. The game has a lot of content to play with, but by the time you complete two of the three campaigns, you find the third stretches on and your only goal is to finish the third as quick as you can to unlock the fourth story.


That’s the only bad part of the story mode. The story itself is seen through the eyes of Leon, Chris & newcomer Jake. Leon’s story is a nod to classic “RE” games with a more horror feel to it.

Spooky!
Dark environments, few herbs, and even fewer bullets all the while there are tons of zombies trying to feast on you. Chris's story has more of an “RE5” vibe. Its straight shoot'em-up against a new type of enemy called the J'avo who can mutate any lost limbs in to new weapons.

Sadly though, this is the one story that lacks a little compared to the rest. It’s largely due to the focus on shooting but it’s still good enough to play through.

Jake's is a mix-up of both Leon’s & Chris's. Since he is Wesker’s son, there is a focus on melee combat which is easily the best melee combat in the series. His story revolves around him and Sherry being chased around the globe by Neo-Umbrella.

Ada's story is just a kind of behind the scenes to the other three characters, but it is one of the most enjoyable thanks largely to the stealth and her trusty grapple gun. Each character has a fraction of the story and playing all clears up the whole picture.

The gameplay is still reminiscent of the “RE4” and “RE5” style but with some tweaks. Players can now dodge to all sides of their own accord without needing a quick-time-event. This comes in handy now that enemies run, jump, and shoot at you in every level.

On that note QTEs are back and now there a more of them. There is almost one for everything which is nice, but can make you feel flustered having to to push them or dodge every couple of seconds.

Another addition is that the inventory system has been simplified to be able to switch to any weapon or item on the fly. Generally, everything has been streamlined to deal with fast paced action that leaves little time to just sift through your items.

Partners are now invincible and smarter than in previous games. They will actually avoid danger and come to your aid when you need it. Capcom has listened to the fans criticism after the fiasco known as Sheva. Overall the gameplay is good enough to keep you enticed throughout the game.

The graphics look okay considering they’re still running on the same engine as “RE5”. Characters do look a bit more detailed than its predecessor. At times it has kind of a glossy feel which may not mix with the zombie ooze fest, but overall it’s not too bad on the eyes.

Ada looks prepped for some serious action.
 The soundtrack is perfectly in tune with game. It helps add tension when you hear an unwound piano being slammed as you’re being overpowered by the hordes. It also varies from character to character. Leon’s has more horror type instruments playing while Jake & Chris have heavy drums and orchestra melodies to go with the action. Ada has a kind of cat-sleuth vibe to it with soft melodies. With all the differences. The music still manages to hit the right note at the right time.

All in all, “Resident Evil 6” is a good game, not the great game we were hoping for but a good game none the less. Despite the, at times, lackluster story and streamlined gun-battle segments, It is still worthy of the price tag. That’s why I have to give “Resident Evil 6” a 7/10. Now "get the hell out of here!!" (That's the most overused line in the game.)

Friday, September 7, 2012

Hands on Dishonored

Bang bang slice!
After one and a half hours in line, I finally got to play it. Worth it? Yes. Was it everything I hoped? Probably not.

Bethesda's "Dishonored" is a fascinating game with beautiful set pieces, stunning graphics and interesting game mechanics that will have you wanting more and more. Unfortunately, it is a little frustrating to play if you're just shoved into the game with so many abilities and skills you have no idea where to begin.


That might have been Bethesda's greatest fault with all of last week's Penny Arcade Expo. The game looks solid, there's no denying it. However, "Dishonored" is not a game that you can just dive in and play right away.

Think of all of the other games that this company creates.

Would you drop a friend of yours into Whiterun, past all of the tutorials, with full inventory and several dragon shouts and tell them to have at "Skyrim?" No, because the game is too complex. Neither would you shove someone into New Vegas and tell them where Ceaser's Legion was, the NCR, and Mr. House and just say "Good luck!" for "Fallout." That's just not how you  show off a game.

In the demo, I was tasked with kidnapping a doctor in a particularly slummed-out area of town near the water. Guards aplenty, I had to use my wits and insane amount of powers to get to the doctor, incapacitate him and then escape with him over my shoulder.

Seriously, that's what they had us play.

Luckily for Bethesda, the game was pretty fun to play. There is an item and power wheel that you can bring up to make your immediate inventory more personalized or fit the situation at hand. You have a crossbow and a pistol for silent or loud, attention-grabbing attacks. The sword is also useful and you can perform some nifty finishing moves. In your off-hand you have the ranged weapon or some sort of spell. From teleportation to possession to time stopping, there's a lot of variety. Bethesda was even showing a video of men being swarmed by rats who ate them alive. Gruesome, but cool.

She doesn't get paid enough to let stuff like this slide.
People will be alerted to your presence, so you might have to hide bodies instead of just leaving them out in the open. Loud noises attract attention, and even innocent bystanders will give your position away to guards. I had killed several men in a warehouse-type area, and when I moved to some upper rooms, there was a cleaning woman who screamed when she saw me and a guard came running, pistol and sword in hand.

I also had a variety of ways to sneak, climb and fight my way into the target location. It was actually cool to kind of go back and see, "Oh, I can do it that way next time," or "Dude! I didn't even think I could do that!"

Your character is able to jump and double jump to get to those hard-to-reach places, and there is some ability to scale buildings and walls. It kind of reminded me of "Mirror's Edge" without the free running and more Mario jumping. Think of the game as controlling like "Bioshock," combat like "Fallout" or an "Elder Scrolls" title, with the ambiance and stealth of "Assassin's Creed."

The character animations, set pieces and overall world as a whole are mesmerizingly interesting. It has the field of a sort of Elizabethan-steampunk England and is something we've never really seen before. If you have, however, forgive me for not being as thorough a gamer as you. The only thing I can equate it to looking like is "Fable 3."

There's all sorts of interesting folk lounging about in "Dishonored."
My biggest gripe with "Dishonored" was that it was actually pretty hard to control. I have a feeling this would play better on the PC with the smoothness of mouse movement rather than dual-analogue sticks. Bethesda's games always seem to be made more for a PC rather than a console when it comes down to it anyways.

I recommend the game based on my time playing the demo - despite my frustrations. I can't guarantee the rest of the game will be executed well, however. Wait for some reviews to come in and then we'll try and give you the most comprehensive look we can before the game launches Oct. 9.
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